


Now, what I've just done has made the test slightly more difficult since the player has to determine how to retrieve the cube and it did add more steps to the puzzle as a whole, but it hasn't had a huge impact on the overall difficulty since a larger portion of the puzzle - getting the cube from A to C - is still very simple.Īt this point I need to find a way to add an element to the puzzle which the player will truly have to ponder before they can take action. Portal 2 Level Design: Testing the Tweaks This forces the player to catch and move the cube with the tractor beam before they can pick the cube up, and effectively makes the task of getting the cube involve active participation on the part of the player. Doing this made it so that the cube will continue to spawn and fall into the water until the player does something to prevent it. The easiest way I found to introduce the tractor beam at this stage of the puzzle was to move the cube dispenser into the middle of the map. This would introduce the tractor beam as a complex puzzle element earlier, and make the act of getting the cube more interesting. To effectively make this part of the puzzle more complex, I needed to find a way for the player to use the tractor beam to get the cube. Getting the cube should be the first challenge for the player. Clearly, this is where the puzzle needs to be more complex. Contrast this with how the player gets from C to D with the cube, which is half the listed actions alone, and you can see why this is such a simple puzzle. Those two actions are very important to solving the puzzle and yet they can both be boiled down to a single statement action. The problem I noticed after listing the actions the player takes was how easy it is to get the cube, and then how easy it is to get the cube from A to C. Once cube is past fizzler, step off Button and into tractor beam to move yourself from C to D.Put cube in tractor beam while fizzler is off to move it from C to D without destroying it.Set up tractor beam so it goes from C to D.Turn off fizzler by standing on Button at C.Use tractor beam or portals to go from A to C.Take cube from B to A with tractor beam.Use portals with tractor beam to go from A to B.These are the current steps the player must take to complete the puzzle: To solve it I like to list the actions the player has to take to complete my puzzle and then find places I can make things more difficult for them. This is not an uncommon problem to encounter early in the level design process for a Portal map. The problem is that there is no real challenge to completing this level since every step is obvious and requires little forethought on the part of the player. In case you can't view the video, it shouldn't surprise you that I found the level to be incredibly simple. Portal 2 Level Design: Testing the First Draft
